Contents • • • • • History [ ] High-level play (above 20th level) was first introduced in the green-boxed for the in 1983. Although it was not specifically termed 'epic', the rules covered play for characters as high as 25th level. It was quickly followed by the black-boxed (allowing play up to 36th level) and the gold-boxed (which detailed play beyond 36th level). During this time, what is now called the 'First Edition' of the ( AD&D) game, it had little support for characters above 20th level beyond rules for level advancement. Also limited characters to 20th level, until late in the game's life. In 1996, TSR released, which covered characters in any high-level game and included rules for characters of levels 21–30. First coined the term 'epic level' in 2001's in order to account for the unusual strength of many of that setting's many most famous characters. These rules were quite simple, allowing a character to select from a short list of options with each epic level gained. With the subsequent release of the in 2002, an entire system was introduced that allowed for infinite level advancement past 20th level. Each of the base classes was given an epic progression, as were some of the more popular prestige classes. The book introduced epic, epic, and epic monsters to the game. In addition, it created an entirely new spell system to create epic spells, while still providing options for improving existing spellcasting into epic levels. When was released, many of the epic rules were included in the. Other books, such as,,,, and have included additional epic content. Since the release of the, fans have been asking for a similar treatment of the on various message boards, such as. Ran a series of articles on their website called Epic Insights which provided additional epic content. It ran from July 2002 through January 2004.
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